FAQ - THE ANSWERS TO YOUR QUESTIONS
You will find here the most frequently asked questions about Panzer Squadron.
Don't hesitate to contact us at contact@panzersquadron.com.
 
RULES QUESTIONS
 
HOW DO YOU CALCULATE THE FIRING RANGE ON THE TANKS?
The range of most of the tanks in Panzer Squadron is between 1000 and 2000 meters (and even as much as 4000 meters in the case of 88mm canons). A game-play hexagon measures about 8 meters across so each tank in the game can realistically fire on a target from anywhere on the game-play mat.
 
WHEN A RUINED HOUSE IS IN THE LINE OF FIRE OF A TANK BUT ONLY BLOCKS ONE SIDE OF A TARGET TANK THAT IS ALREADY BLOCKED BY ANOTHER OBSTACLE, DO YOU HAVE TO SUBTRACT -2 FROM THE SHOT DICE?
The obstacle reductions are non-cumulative. In this instance the reduction on the shot would only be -1.
 
IF THERE ARE ENOUGH MOVEMENT POINTS REMAINING AFTER A TANK HAS FIRED ITS CANON TO FIRE A SECOND SHOT, ARE YOU ALLOWED TO FIRE AGAIN?
EXAMPLE: A TANK IN MOVEMENT ROLLS 7 ON THE MOVEMENT DICE AND ONLY MOVES ONE SPACE BEFORE FIRING (1+3=4), THERE WOULD STILL BE 3 MOVEMENT POINTS LEFT, ENOUGH FOR A SECOND SHOT. CAN THE TANK TAKE THE SECOND SHOT?
No, a tank may only fire once per turn.
 
THE GERMAN TANKS ARE MUCH STRONGER THAN THE ALLIED TANKS AND IT’S REALLY DIFFICULT TO HAVE A BALANCED GAME.
This is true. The first 2 editions offer you the opportunity to play with some of the most potent German tanks of World War II such as the Jagdtiger or the Elephant. Panzer Squadron is a simple game, not a reality simulation, and as such you can always mix your teams to form teams of different tank sizes irregardless of nationality. Our suggestion for balanced teams can be found at the bottom of this page.
 
HOW MANY POINTS DO YOU NEED TO FIRE A TANK THAT IS WAITING IN AMBUSH?
When a tank is waiting in ambush, it does not need movement points to fire. It is treated as a stationary tank. However if you wish to move the tank then one or two (if it was left in movement at the end of the previous turn) movement dice are needed.
It’s important to remember that if a tank waiting in ambush fires as its first action during a turn it may not then move afterwards in that turn.
 
CAN YOU CUMULATE THE UNUSED MOVEMENT POINTS FROM ONE TURN TO ANOTHER?
Unfortunatly it is impossible to cumulate points for use in subsequent turns. If you don’t use your total number of movement points in one turn through movement or firing, the remaining points are lost.
 
WHEN A TANK HAS "-2 MOVEMENT" PRINTED ON ITS GAME CARD, WHEN DO YOU APPLY THE -2: WHEN YOU ROLL THE D4 OR WHEN YOU DECIDE WHETHER TO MOVE OR FIRE?
The -2 movement restriction only applies when you wish to move the tank. If your tank was not in movement and you decide to fire instead of moving, a D10 dice is rolled to see if the shot is successful and the movement restriction is not applied at all.
 
GENERAL QUESTIONS
 
WHAT ARE THE EXTRA PIECES IN THE PACKAGING FOR?
These have no direct impact on the game. However, if you chose to personalise your tanks or the game itself, they are provided to assist you.
 
HOW MANY TANKS DO YOU NEED TO MAKE UP A FIGHTING TEAM?
For beginners to the game, it’s probably best to begin with 2 tanks per player to have an interesting game that’s not too complex or too long. However there is no maximum limit to the amount of tanks each player controls, allowing that more tanks may mean longer games.
 
HOW DO I FIND OUT WHICH SHOPS NEAR ME STOCK PANZER SQUADRON?
If you follow this address regularly you can find out which is the best location for you to buy the latest tanks. It is updated regularly with all the new shop details. www.panzersquadron.com/listemags.htm
 
TANK CATAGORIES

Here is a new system to calculate the value of your tank formation for more balanced games!
Appreciations to Niklaus Godfroy who came up with this excellent idea. Like Niklaus, don’t hesitate to send us your ideas to personalise and improve the game.
CALCULATING THE TANK’S VALUE:
Add all of the armour values of a particular tank (2 front, 2 side & 2 rear values). Multiply this total by the penetration value and take away the last 3 numbers.
Modify this total by +10 or -10 according to the shot or movement restrictions of that tank.

Example for the IS2M:
(192+192+152+152+158+158)x135 : 135.540 = 135 points.

THE FULL LIST:
KV1-a = 39 pts
ISU 152 = 130 pts
T34-85 = 105 pts
IS2M = 135 pts
Panzer IV auf H = 74 pts
Panther V auf G = 97 pts
Panzer VI Tiger I = 110 pts
Panzer VI Tiger I.E = 122 pts
Panzer VI Tiger II = 170 pts
Elephant = 187 pts
Jagtiger = 214 pts
Sherman M4A1 = 72 pts
Firefly = 78 pts

Subsequently you can choose to impose a restriction on the number of points each team can be composed of. For example, if you choose 400 points your German team could consist of 1x Jagdtiger & 1x Panzer VI Tiger II against a Russian team of 2x IS2M & 1x ISU 152 or even 10x KV1-a!

 

Another possibility to balance opposing teams is to have tank squads of mixed nationalities. We suggest that both players chose the same number of tanks from each category.

Catagories
1
2
3
4
5
6
Tanks
x
x
Sherman M4A1
KV1-a
Firefly
T34-85
PZ IV auf H
Tigre I
Tigre I Porsche
IS 2M
ISU 152
Panther auf G
Tigre II
Elephant
Jagdtiger
 
Last Update: le 31 mai 2005

 

TANKS CATEGORIES - RULES QUESTIONS - GENERAL QUESTIONS


© Abysse Corp all rights reserved